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About Varied / Hobbyist José Joaquín22/Male/Spain Groups :iconthink-with-portals: Think-With-Portals
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Deviant for 4 Years
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Statistics 937 Deviations 8,697 Comments 25,950 Pageviews

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In case you're interested, I just made a guide for Someday's Testing Area…

And another one for the Feats

They got requested long ago actually ´w` but now that's done, phew...

I might've made a Zapnef guide, too, but I wanna make sure people actually need it first. So if you want it, just ask.
  • Mood: Zest
  • Listening to: the zest is for you
  • Reading: all of it
  • Watching: have my zest
  • Playing: seize all of it
  • Eating: it is yours
  • Drinking: enjoy


José Joaquín
Artist | Hobbyist | Varied
Hello, and welcome to my dA!

My dA Family
:iconsometsuki: Mother
:iconnarusasukawaii: Little sister
:iconlazer-squirrel: Little brother
:icongameskid4ever: Little brother
:icondudeisonfire: Family Nyan Cat
:iconhngmaster: Uboa


:bulletblue: Current Projects (NOT OPEN FOR REQUESTS)

- Downloads here:…
- Yume Nikki Fangame: Someday
- 311
- Spotlight Waltz

:bulletgreen: Likes: Classic Spyro, Ratchet and Clank, Code Lyoko, Mario, Portal, Hetalia, Homestuck, Sonic, SCP, indie games, platform games in general, game making

:bulletred: Dislikes: Trolls (in general, people who get pleasure from other's suffering), spam, scammers

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Print preference: FREE (?)



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Uxie126 Featured By Owner Apr 3, 2015  Student Digital Artist
Hey,For a creator of a Yume Nikki fangame,I was planning one myself!

So,Any recommendations for Programs or anything..? ^^
jojogape Featured By Owner Apr 3, 2015  Hobbyist General Artist
Either RPG Maker 2003 or VX Ace for game making... Audacity for audio editing, Adobe Photoshop for sprite making and indexing...

I'm not very experienced at composing, actually. The programs I used are a bit amateurish, and you can see most tracks in Someday are pretty ambient. :iconsometsuki:, :iconedwinhavilland: and :iconm-256: are much more experienced at composing fangame music than I am. (You may know the first one, Rindre, from, we run it together)
Uxie126 Featured By Owner May 5, 2015  Student Digital Artist
I'm just gonna reply to this old comment chain,So,Swirl Cookie has started! ouo

however a RPG Maker 2003 Question...
How do you change the Menu Options and The Title screen options? :/,I'm having a hard time with that...
jojogape Featured By Owner May 6, 2015  Hobbyist General Artist
Go to Database->String and change the text in Page 5. You can also go to Page 4 to change the Currency (Yen in Yume Nikki and .flow, Yume in Yume 2kki, N in Someday...)
(1 Reply)
Uxie126 Featured By Owner Feb 7, 2015  Student Digital Artist
Happy Birthday! :D
jojogape Featured By Owner Feb 8, 2015  Hobbyist General Artist
Thank you!! ^^
Jakeukalane Featured By Owner Feb 7, 2015  Hobbyist Digital Artist
¡Feliz cumpleaños! :D
jojogape Featured By Owner Feb 8, 2015  Hobbyist General Artist
¡¡Muchas gracias!! :D
CrystalCreation Featured By Owner Jan 14, 2015


Remember that review I promised like … literary half a year ago? Well, I finally got around to play Someday, now I can state my opinion about it.

Overall it was a rather good YN game. The endings were not bad; they do inspire you to interpret them. Even the bad ending is at least somewhat interesting and not just ‘the main character leaves their room and/or commits suicide’.

The effects were not necessarily remarkable, but at least they were pretty reasonable to find. Most full length NY games out there have at least one stupidly well hidden effect, but you managed to avoid that mistake.

However, to me the game was not as memorable as many other NY games I´ve played. I think the main reason for that is because its quality seems to be … diluted. There were some interesting worlds like the clock tower and the LDS worlds, but there were also a lot of pretty dull worlds like the lava world, the purple polka dot world, the dark world, the doodle world etc. I´m assuming you made these places when you still had very little skill in game making. But the experience of exploring surreal places is not nearly as enchanting as it could be, if you have to wait a while till you find an interesting location again. I think what many worlds lacked in were a strong atmosphere.

My favorite place in your game is the hospital world. Despite the overused idea and the not particularly outstanding visuals, thanks to its uncanny BGM it had a very otherworldly atmosphere to it, which made exploring this place really enjoyable. Most worlds lacked in such a powerful atmosphere though, which is a shame.

But still, creating an entire game, even in RPG Maker, is quite an accomplishment. You did well as a developer.

I think at some point in time I will give your other game 311 a try. I may or may not make a review of it. Until then, take care.

jojogape Featured By Owner Jan 14, 2015  Hobbyist General Artist
Thank you very much! Well yes, I know the lava and especially the purplr polka doy world don't really fit in the game. I made them back when I had no idea what motifs to include and it really shows... I wouldn't include them if I started the game right now. But I felt like deleting them halfway through the game's development was kinda like betraying those who played the earlier versions, in a way. Also, you're right about the game not being memorable. I never really intended it to be up there with 2kki and .flow, which is why I opted for a conservative approach (bed doors effects etc) that was cool in 2012 but really boring as of now. And don't get me started on the main worlds... so much space. Yeah, I would've overhauled Someday completely if I remade it in VX à la M-256, but I want to work with "bigger" engines such as Unity, that is, after I take a break from game making because I have lots of stuff to do and no ideas.

Thanks for giving the Hospital a chance. Someday has all the cliché fangame worlds played more or less straight, with the exception of the Hospital not being scary or bloody at all. I think I tried a simple pixelly style because I made it after playing Fleshchild, which inspired me a lot.

About 311... well, let's just say it's not my magnum opus precisely. Please take it with a pinch of salt, and don't judge right after you get to the first world. It gets better. How better? I don't know. I tried my best at the moment, but I think something was missing now that I look back. Apart from the huge looping worlds, which I kept for some reason. Man, I really needed to get rid of those bad game making habits. I swear it's my last huge looping exploration game.

Feel free to check Spotlight Waltz too. It's quite different - it's actually a puzzle game.
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