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RPG Maker 2000 and 2003 Tileset Template by jojogape RPG Maker 2000 and 2003 Tileset Template by jojogape
Tired of having to replace the original tiles with yours or not knowing where to put your tiles? Well here's an easy solution!

Each square is a tile.
Blue tiles are for water.
Grayish blue tiles are for deeper water.
Dark blue tiles are animated; each animation covers one column (4 squares; 4 frames)
Green tiles are for floor textures, woods, mountains or lakes. Make sure that you use them in 3x4 arrays!
Gray tiles work like green tiles, but can also have the Square passability mark, which can't be used in the rest. Actually they work exactly the same way. Ignore them, they are like green tiles since both can have the Square passability mark.
Light green tiles can be used for everything. They will appear as is: they don't make groups or animate. Each square is completely individual but you can still combine them to create something bigger.
White tiles are left for transparency.
Finally, yellow tiles are for the Upper Layer. They not only can be used for whatever you want but also appear OVER other tile from the Lower Layer.

Tell me if you think I should change anything!

And... needless to say, feel free to use!

PS: I don't know if this works for other versions, sorry.

PPS: New version! [link]
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:iconterrmedia:
terrmedia Featured By Owner Nov 30, 2013  Student General Artist
very useful, thanks. :)
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:iconjojogape:
jojogape Featured By Owner Dec 1, 2013  Hobbyist General Artist
Thank YOU for the fave! ^^
Be sure to the check to new version too! (in the description)
Reply
:iconlunaprincessninjato:
LunaPrincessNinjato Featured By Owner Sep 23, 2013   Digital Artist
THANK YOU!!!

Reply
:iconjojogape:
jojogape Featured By Owner Sep 24, 2013  Hobbyist General Artist
Thank YOU for the faves ! ^^
Reply
:iconlunaprincessninjato:
LunaPrincessNinjato Featured By Owner Sep 24, 2013   Digital Artist
You are welcome, I am getting back into RPGmaker soon and this can be of some help in so many ways
I can change the sprites and add things but the tileset part is where I get a bit off....
Also I'm looking into adding your own custom images as a map and just add invisible markets 

One step at a time
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:iconjojogape:
jojogape Featured By Owner Sep 25, 2013  Hobbyist General Artist
You mean using panoramas to map and invisible barriers?
Reply
:iconlunaprincessninjato:
LunaPrincessNinjato Featured By Owner Sep 25, 2013   Digital Artist
thats one idea if I can get the size right
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:iconjojogape:
jojogape Featured By Owner Sep 26, 2013  Hobbyist General Artist
from 240x320 onwards you should be good
Reply
:iconzapthechu:
Zapthechu Featured By Owner Feb 9, 2013
How can i create my own chipset and add pieces so that i end having a large one like it was 2+ combined chipsets?.

For example, let's say that i am working with a tileset that has pieces to build a house and the roof is red colored, then i want to build another house with a different color, but that one is in a different set, i noticed that when i try to shift between different sets, the tiles that i already put in the map get all messed up.
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:iconjojogape:
jojogape Featured By Owner Feb 10, 2013  Hobbyist General Artist
It's impossible to use two tilesets at the same time. And you can't change a tileset's dimensions. But you can add new objects via events. The sprites for events are put either on the Upper Layer of your chipset or on a charset. Event passability, however, is reduced to below, above, or on the same layer as hero. Most of the time it works, though.

For example, in my game there are some stores where you can buy drinks. Since their sprites are in a charset, they can always show up no matter the tileset. Spriting complex objects through events helps you reduce the indexed colours for your tileset, and leaves more space in them for other objects in the map.
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:iconvyenpakakapaka:
vyenpakakapaka Featured By Owner Apr 17, 2013
I only needed about 10-12 tiles from Tilset B, so I tried to copy-paste it onto Tileset A, overwriting tiles I don't need. Now, no matter how I export the tileset, the lower level tiles are all transparent in-game, and faded out in-editor as if they were upper level tiles. They appear in the correct 'tab,' so it's not that I've pasted lower-tiles into upper-regions and vice-versa. ALL of my lower-level tiles on that set are transparent.

Any ideas?
Reply
:iconjojogape:
jojogape Featured By Owner Apr 18, 2013  Hobbyist General Artist
Did you choose the correct transparency color when importing?
Reply
:iconvyenpakakapaka:
vyenpakakapaka Featured By Owner Apr 18, 2013
Tried it with and without transparency, but even the original tilesets I"m using don't have transparency. Maybe I need to manually make the 'transparent' parts 'transparent?' The blocks the game uses for transparency colors also turned transparent the way I was doing it. Hmm.
Reply
:iconjojogape:
jojogape Featured By Owner Apr 18, 2013  Hobbyist General Artist
Could you show me your tileset?
Reply
:iconzapthechu:
Zapthechu Featured By Owner Feb 10, 2013
Ah thanks a lot, i will try that. Another question, when i try to put pieces in the empty template so that i customize my own chipset, and when i try to import the to the CHipset folder of rpg maker, a error message pops up "invalid color depth" or something like that, I used Paint tool Sai. What am i doing wrong? I am not sure how it must be done though.
Reply
:iconjojogape:
jojogape Featured By Owner Feb 10, 2013  Hobbyist General Artist
You have to index the colors. I use Photoshop for that but I think you can use Sai too.
Reply
:iconthe-badass-one:
The-Badass-One Featured By Owner Sep 7, 2012   Digital Artist
oh my god you saved my life i have been looking around for so long for one of these
thank you so much for this :iconlazycryplz:
Reply
:iconjojogape:
jojogape Featured By Owner Sep 8, 2012  Hobbyist General Artist
No problem! Anyway I'm gonna make a new version soon since this one has some design problems...
Reply
:iconthe-badass-one:
The-Badass-One Featured By Owner Sep 8, 2012   Digital Artist
I've had no problems with it so far :shrug:
Reply
:iconjojogape:
jojogape Featured By Owner Sep 8, 2012  Hobbyist General Artist
Yeah but it would be better if it had a checkered design, that way you can edit tiles more easily, and delete them to put the transparent color...
Reply
:iconsatanworshipinghomo:
SatanWorshipingHomo Featured By Owner May 25, 2012  Hobbyist Digital Artist
you are the most helpful person in the world THANK YOU SO MUCH!!
Reply
:iconjojogape:
jojogape Featured By Owner May 26, 2012  Hobbyist General Artist
Thank YOU for the fave, doctor! xD
Reply
:iconatomic-miku:
Atomic-Miku Featured By Owner Mar 29, 2012  Hobbyist General Artist
Thankyouthankyouthankyou
Reply
:iconjojogape:
jojogape Featured By Owner Mar 30, 2012  Hobbyist General Artist
Noprobnoprobnoprob

Also, thanks for the fave -w-

Do you know a group to submit this to? It's too general for Yume-Nikki-Club...
Reply
:iconatomic-miku:
Atomic-Miku Featured By Owner Mar 30, 2012  Hobbyist General Artist
You should browse around for an RPG making group

I don't know any though... :c sorry
Reply
:iconjojogape:
jojogape Featured By Owner Mar 31, 2012  Hobbyist General Artist
I'll do that :D
Reply
:icontrenchcloakfigure:
TrenchCloakFigure Featured By Owner Mar 28, 2012  Hobbyist General Artist
I YarHarFiddleDee'd RPG-MAKER '03. I think I'll try this out. :l
Reply
:iconjojogape:
jojogape Featured By Owner Mar 29, 2012  Hobbyist General Artist
Gooood. I'm pretty sure it's easier to understand.
Reply
:icontrenchcloakfigure:
TrenchCloakFigure Featured By Owner Mar 29, 2012  Hobbyist General Artist
"Invalid Color Depth"
SCREW YOU RPGMAKER'03.
:iconfrageplz: :iconnomegustaplz:
Reply
:iconrandman22222:
randman22222 Featured By Owner Jun 22, 2012
Whatcha do is is set the image's colourspace to indexed, and use a palette of 256 colours. I think that'll do it... If not, then I will soon share your frustrations.
Reply
:icontrenchcloakfigure:
TrenchCloakFigure Featured By Owner Jun 22, 2012  Hobbyist General Artist
How do I set the Colourspace?
Reply
:iconrandman22222:
randman22222 Featured By Owner Jun 23, 2012
Depends on the program you're using. :\
In GIMP I go Image -> Mode -> Indexed... and then pick 256, generating the palette automatically. I do this after I've finished the drawing.
Reply
:icontrenchcloakfigure:
TrenchCloakFigure Featured By Owner Jun 24, 2012  Hobbyist General Artist
Hmmz....Danks youz sirz.
Reply
:iconjojogape:
jojogape Featured By Owner Mar 29, 2012  Hobbyist General Artist
I can make RPG Maker 2003 admit it. Just let me finish the arm in the rest of positions.
Reply
:icontrenchcloakfigure:
TrenchCloakFigure Featured By Owner Mar 29, 2012  Hobbyist General Artist
Okeh.
Reply
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